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Most of us casually use “palette” for what GIMP calls a colormap – the indexed (ordered) set of colors associated with a particular image. This can be a second source of confusion. In my own thinking and in writing this up I use “reserved” also to mean the two colors I want to make sure show up in the colormap, even if I have to change them around later. You will see posts where people use “reserved color” to refer to the last two slots. This comes in handy if your pcx includes pinks and greens that are close enough to those colors to be confusing. For all of those reasons it has become common practice on the forum to write “green” and “magenta” as shorthand for “the colors in the last two slots of the palette which are reserved for what needs to be invisible in-game.” The explanation below follows the common practice in both text and pictures. Same goes for understanding illustrations accompanying posted explanations and tutorials. Makes seeing what other people have done in creating graphic files easier. So most of us use the same for our files. The reason those two colors were used is because they are highly visible and rarely used for in-game content so it is very easy to tell what will be invisible. The standard game files use bright Green (RGB 0 255 0 ) and Magenta (RGB 255 0 255). Your UI may look slightly different from the screenshots depending on what version you use, but the basic actions are the same.Īs has been mentioned many times in many posts in many threads it is the location in the palette/colormap that determines what is invisible in-game – not the particular color. I'm currently using GIMP version 2.8.16 on a Mac.
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